Apple Shop is expected to receive $52.5 billion in 2025, more than Google Play and Steam combined. Posted on 02/26/2026 By plottips Last month, Sensor Tower, in his 2026 Mobile Market Status report, noted that, for the first time, consumer spending on non-play applications exceeded the game, despite the fact that global players invested as much as 4,44.63 billion hours in mobile games in 2025, and that game revenues increased by a small 1 per cent compared to 2024. In the previous Game Industry Report 2026, Sensor Tower further analysed the specific performance of mobile, PC and mainframe games in 2025 and prejudged trends in 2026. Focus mobile game market, reporting that Apple Store earned a record $52.5 billion in 2025, a slight increase of 0.6 per cent over the previous year. This figure still exceeds the sum of Google Play ($30 billion) and Steam ($11.7 billion). However, Steam runs at 13 per cent of the same rate. In terms of total downloads, the situation is quite different: App Store recorded 7.8 billion downloads (5.7 per cent less than the same year) and Google Play recorded 42.4 billion downloads (7.3 per cent less than the same year). Steam had 857 million downloads, an increase of 6 per cent over the previous year. In terms of new game distributions, App Store added 553 million games in 2025, an increase of 11.4 per cent over the same period, well below Google Play ‘ s 150,000 (45.9 per cent over the same period), but still ahead of Steam ‘ s approximately 20,000 new ones (8.4 per cent over the same period). The report makes it clear that Roblox occupied an absolute dominant position in the market in 2025, with a monthly active user assessment of nearly 450 million people, including nearly 100 million users from the iOS platform. In the United States market, Roblox has become the preferred application for both male and female users between the ages of 18 and 54. The Royal War ranks second among male users in this age group, while the second among female users is Block Blast! For the group of users aged 55 and over, the Smart Play platform under the New York Times is the most popular application. Game News
Game News FC Mobile net sales revenue history! EA sports game performance is strong Posted on 07/31/2025 EEA net sales revenue in the first quarter of the financial year 2026 was $1,298 million, an increase of 3 per cent over the same period. ESPOTS F125 achieved a significant increase in net sales revenue over the same period. The global football game has also performed well, and the FC Mobile has a record. Read More
Game News Bazaar buys the payment platform Keenu, a new milestone in vertical integration of Pakistani electricians and payments Posted on 07/10/2025 Bazaar Technologies, Pakistan ‘ s largest electrician platform, recently announced that it had obtained approval from the National Bank of Pakistan to complete the acquisition of Keenu, the digital payment platform, and that the amount of the purchase had not been made public. Read More
Game News The Mexican gaming industry is at a critical turning point. Posted on 09/24/2025 The Mexican Government is facing a common voice among domestic stakeholders and foreign investors: the outdated system of lottery regulation must be overhauled before the 2026 World Cup, which determines success or failure. Read More